• 打开cmd控制台

  • 执行下面三行代码,

如图

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pip --version
python -m pip install --upgrade pip
pip install Pillow
  • 改代码,其中”图片的名称”,放自己图片的文件名就好,要求图片和代码在同一个文件夹下面。
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im = get_image("图片的名称.png",850,600)

如图

  • 效果

如图

  • 代码
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from PIL import ImageTk,Image
import tkinter as tk

_al = []
_white = []
_black = []
stop = 0
boss = True
black = True

def get_image(filename,width,height):
im = Image.open(filename).resize((width,height))
return ImageTk.PhotoImage(im)
def init():
global black,window,canvas
window = tk.Tk()
window.title('五子棋')
window.geometry('850x600') #()内写*报错

#black = True
canvas = tk.Canvas(window, height=600, width=850)



for i in range(1,16):
line = canvas.create_line(i*40, 20, i*40, 580)
line = canvas.create_line(40, i*40-20, 600, i*40-20)
rect = canvas.create_rectangle(35, 15, 605, 585) #边框
rect = canvas.create_rectangle(34, 14, 606, 586) #加粗

oval = canvas.create_oval(157, 137, 163, 143, fill='black')
oval = canvas.create_oval(157, 457, 163, 463, fill='black')
oval = canvas.create_oval(477, 137, 483, 143, fill='black')
oval = canvas.create_oval(477, 457, 483, 463, fill='black')
oval = canvas.create_oval(315, 296, 325, 304, fill='black')
#canvas.pack()

end = tk.Button(window, text='结束游戏', bg='white', font=('Arial', 12), width=15, height=2,command=on_end)
end.place(x=650,y=460,anchor='nw') #结束游戏——>end

start = tk.Button(window, text='重新开始', bg='white', font=('Arial', 12), width=15, height=2,command=on_start)
start.place(x=650,y=300,anchor='nw') #重新开始——>start

regret = tk.Button(window, text='悔棋', bg='white', font=('Arial', 12), width=15, height=2,command=on_regret)
regret.place(x=650,y=380,anchor='nw') #悔棋——>regret
canvas.pack()

def on_regret():

global _al,_black,_white,black,_start
_start = False
_al.pop()
if black == True:
_white.pop()
black = False

else:
_black.pop()

black = True
print(black)

window.destroy()

#悔棋——>regret
def on_start():
global _start,_al,_black,_white
_start = False
del _al,_black,_white
_al = []
_white = []
_black = []

window.destroy() #重新开始——>start

def on_end():
#print(_white)
global boss,_start
boss = False
_start = False
window.destroy() #结束游戏——>end

def win(): #检测胜负
global stop
temp1 = 0
temp2=0
for i in range(0,16):
for j in range(0,16):
if [i,j] in _black:
temp1 = temp1 + 1
if temp1 == 5:
stop = 1
return 'black'
else:
temp1 = 0 #检查行
if [i,j] in _white:
temp2 = temp2 + 1
if temp2 == 5:
stop = 1
return 'white'
else:
temp2 = 0

for i in range(0,16):
for j in range(0,16):
if [j,i] in _black:
temp1 = temp1 + 1
if temp1 == 5:
stop = 1
return 'black'
else:
temp1 = 0 #检查列
if [j,i] in _white:
temp2 = temp2 + 1
if temp2 == 5:
stop = 1
return 'white'
else:
temp2 = 0

for i in range(0,16):
for j in range(0,16):
if [i,j] in _black and [i+1,j+1] in _black and [i+2,j+2] in _black and [i+3,j+3] in _black and [i+4,j+4] in _black:
stop = 1
return 'black'
if [i,j] in _white and [i+1,j+1] in _white and [i+2,j+2] in _white and [i+3,j+3] in _white and [i+4,j+4] in _white:
stop = 1
return 'white'

for i in range(0,16):
for j in range(0,16):
if [i,j] in _black and [i+1,j-1] in _black and [i+2,j-2] in _black and [i+3,j-3] in _black and [i+4,j-4] in _black:
stop = 1
return 'black'
if [i,j] in _white and [i+1,j-1] in _white and [i+2,j-2] in _white and [i+3,j-3] in _white and [i+4,j-4] in _white:
stop = 1
return 'white'

def callback(event):
global _al,stop
#print(event.x,event.y)
x = (event.x+20)//40
y = (event.y + 10)//40 + 1


if event.x>=40 and event.x<=615 and event.y>=20 and event.y<=585 and stop == 0 :
if [x,y] not in _al:
_al.append([x,y])
#print(_al)

global black
if black==True:
black=False
victory = tk.Label(window, text = '白子落子', bg='white', font=('Arial', 15), width=15, height=5)
victory.place(x=650,y=100,anchor='nw')
_black.append([x,y])
oval = canvas.create_oval((event.x+20)//40*40-15,(event.y+8)//40*40+5, (event.x+20)//40*40+15, (event.y+8)//40*40+35, fill = 'black')
canvas.pack()
else:
black=True
victory = tk.Label(window, text = '黑子落子', bg='white', font=('Arial', 15), width=15, height=5)
victory.place(x=650,y=100,anchor='nw')
_white.append([x,y])
oval = canvas.create_oval((event.x+20)//40*40-15,(event.y+8)//40*40+5, (event.x+20)//40*40+15, (event.y+8)//40*40+35, fill = 'white')
canvas.pack()
winner= win()
if stop == 1:
victory = tk.Label(window, text=winner + '获胜', bg='white', font=('Arial', 15), width=15, height=5)
victory.place(x=650,y=100,anchor='nw')


while(boss):
init()
im = get_image("图片的名称.png",850,600)
canvas.create_image(428,300,image = im)
stop = 0
_start = True
if black == True:
victory = tk.Label(window, text = '黑子落子', bg='white', font=('Arial', 15), width=15, height=5)
victory.place(x=650,y=100,anchor='nw')

else:
victory = tk.Label(window, text = '白子落子', bg='white', font=('Arial', 15), width=15, height=5)
victory.place(x=650,y=100,anchor='nw')


while(_start):
for i in range(1,16):
line = canvas.create_line(i*40, 20, i*40, 580)
line = canvas.create_line(40, i*40-20, 600, i*40-20)
rect = canvas.create_rectangle(35, 15, 605, 585) #边框
rect = canvas.create_rectangle(34, 14, 606, 586) #加粗

oval = canvas.create_oval(157, 137, 163, 143, fill='black')
oval = canvas.create_oval(157, 457, 163, 463, fill='black')
oval = canvas.create_oval(477, 137, 483, 143, fill='black')
oval = canvas.create_oval(477, 457, 483, 463, fill='black')
oval = canvas.create_oval(315, 296, 325, 304, fill='black')
for i in _black:
# print(i[0],i[1])
oval = canvas.create_oval(i[0] * 40 - 15, i[1] * 40 - 35, i[0] * 40 + 15, i[1] * 40 - 5, fill='black')
canvas.pack()
for i in _white:
# print(i[0],i[1])
oval = canvas.create_oval(i[0] * 40 - 15, i[1] * 40 - 35, i[0] * 40 + 15, i[1] * 40 - 5, fill='white')
canvas.pack()
canvas.bind("<Button-1>",callback)
canvas.pack()

window.mainloop()